But now the students and the faculty are needing to be a little micromanaged. There's a lot more interpersonal elements than in Two Point Hospital, where I'm pretty much just managing my employees. The creativity side as well we wanted to grow that as well. I met my best friend there and fell in love for the first time." Those are the kind of things that we thought would be so cool to be able to start tapping into that. I think when people talk about university, they're not necessarily going, "We had such a great lecture." They would say, "I saw this amazing band. But then there's their social life and their relationships the clubs and all the different events they can go to. Education is the backbone to this game, so there's whatever courses they're doing. We spend a bit more time with the students. And that's it they're paying their bills and going. Hospital was great, but people come in, get diagnosed and hopefully are cured and go home. Mark Webley: I think we're getting closer to our little people as well, and trying to create an environment where the player can actually care about them. What we wish we could have done: "We could do that in Campus!" That would be brilliant." It ticked a lot of boxes of where we wanted to go with our series of games.Ĭhris Knott: We were thinking of what we could do next that we couldn't have done in Hospital. It was just kind of like, "Oh, we could do this. We're thinking, "Okay, what do we do when we finish?" Because we were still independent then, so you finish the game and you've got to assign something else after to make sure you've got some money coming in to pay the bills.Īnd I think the one that we kept coming back to, and the one that really excited us most, was Campus. We started with a hospital, and then we moved on to what are we going to do next? And there was a lot of different ideas, but we were a small team probably about 10-15 of us. We had a lot of different ideas, but this idea of a place called Two Point County where these games existed, and the characters lived. We love these games, and we wanted a studio to make the games that we really enjoyed making and playing. Mark Webley: When we started the company, we wanted to make these little people games that we've kind of all been involved in, going back to Theme Hospital and Theme Park before that.
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